My first job. 3D had just arrived in video games and I studied how the production processes would integrate this new technology, helping to smoothen them on the way with a couple of software .I then moved to the pre-production of "Rayman TV" which led me to Canada.
Ubi Soft wanted to make a TV series out of their star character. I designed the production pipeline, proved and tested it on a sucessful pilot, then moved to Montreal to create and supervise the 50 people studio handling the production. The most rewarding teamwork I experienced.
A very good friend making her first documentary asked for my help on the rekkies. Driving and filming through the Native American reservations of Canada to show how Native American are healing by going back to their traditional spirituality. Sweat lodges, prophecies, but most of all amazing people.
Getting my hands dirty as the assistant cinematographer on a biography of the founder of the first professional theatre in Quebec. Did some acting too. A TV5 - TeleQuebec co-production.
My very first, a 5 mn short film about a guardian angel in a dilemna.
In need of a senior at ease with processes, VGM's Technical Diector asked me to design the web application that would monitor the production of games in the company: how to follow small pieces of software that need to be adapted for 500 different mobile phones! I then moved to a position of prospective studies, both technical and editorial.
After a short introduction to the company's methods through the production of a commercial, I switched to the massive production of "Arthur and the Invisibles" as a vfx producer.
Try modeling a 3D version of a famous 2D character like Mowgli or Bagheera, then animate it and put it in a forest that looks like the original "Jungle Book" movie. Not easy as it sounds, especially with such demanding licensees. We did it however. "We" is Ubi Soft's cinematics studio which I created and managed for 2 years. It provided games with high quality animated sequences.
First production at the Met, a 3mn short film about a fateful decision on a platform and a lullaby.
Buf Compagnie recruited me to help them put together the production pipeline of this first animated feature film by Luc Besson. Once everything was settled and people trained, I decided to tackle something I had never done before: miniature shoots. That went along with supervising the team of artists making the 3D bakgrounds of the film.
My graduation project at the Met, a 10 mn short film about an old lady, a meeting and...fairies.